THE LIVING ROOM IS NOW OPEN
GOIN’ TO THE CLUB.♣
Thirteen cards. Absolutely no common sense.
✳
ADMIT ONEONE PLAYER · ONE ROUND
№ 0013YOUR HOSTCHIP**an animated tribute
THE HOST
“Let the fun begin.”
A club gets you in. Everything else gets an explanation.THE HIGHLY SOPHISTICATED PLAYING SURFACE0 OF 13 DEALT
THE POSSIBILITIES
13 cards. Four piles. Trust the process.
♣YOUR TICKET IN?
TONIGHT’S OBJECTIVE
Allegedly.
Find a club.
Go to the club.
Allegedly.
THE “WE’LL NEED THESE LATER” COLLECTIONHIGHLY STRATEGIC ↓
JACK’S EYESVery nimble.
ROYALTYFor later use.
LUCKY EIGHTRound 3. Or 4.
THE WARLOCKIf required.
THE CLUBYou’re on the list.
No dress code.Just a deeply questionable card game.
ONE PLAYER. NO SCORE. NO PRESSURE.SPACE TO PLAY · M TO MUTE · R TO RESET
? So… how does this work?+
Deal thirteen cards into four piles. Announce that you’re goin’ to the club. Reveal a card. If it’s not a club, your host finds an increasingly ridiculous reason to keep it for later. If it’s a club, you’re in. That’s the game.
This follows the original six-card routine, not a shuffled deck or a hidden-rule puzzle. There are no points, opponents, purchases, or actual bonus rounds. The nonsense is the point.
Use the main button or Space. R starts over. M toggles original synthesized sound effects and the finale’s disco groove. Sound starts only when you enable it. Your device’s reduced-motion setting is respected.